// $LastChangedDate: 2009-11-25 16:56:38 -0500 (Wed, 25 Nov 2009) $
// Fragment shader (for colors, no texturing, no lighting).

@include inc_frag.glsl

/*****************************************************************************
 * Fragment shader.
 *****************************************************************************/
void main( void )
{
    gl_FragColor = gl_Color;

    // Compute fog.
    @include inc_fog_frag.glsl

    // Compute brightness (final step).
    @include inc_brightness_frag.glsl
}
